No more boring technical expanation on the V-Ray raycasting acceleration data structure! Learn how to manage easily the multi-million polygon scenes without crashing V-Ray and 3ds Max. Get known with the principles of rendering time economy. Read about the purpose of strange misscellaneous options in V-Ray::System rollout. All this raycaster-related stuff and ways of solving the V-Ray’s memory allocation failure issues wait for you on the RenderStuff pages by the link above.
Corner Chesterfield 3d model of sofa
3d model Chesterfield lowpoly with tufting
The realistic Chesterfield sofa 3d model. Yes, you know it. It is the fourth similar 3d model from the Cherterfield sofas. This one’s feature is the two new 3d materials colors – black and white. By the way, they also available at the previous pieces already. If you are from the lucky ones, who have bought the previous chesters, check out your store downloading page for the separate B&W 3d materials archive. As always, it was modeled in 3ds Max 2008 and rendered with V-Ray 1.5SP1. Additional formats are 3ds Max 5.0 with the basic scanline materials, 3DS, OBJ, and FBX. Each of the formats, including the original one, archive contains both options of models. I mean the low-polygon non-smmoothed one and fully-ready subdivided separately. More views, another additional info on Low-poly Chesterfield 3d model and bying links are by the given link.
Best V-Ray Settings – DMC Sampler
V-Ray rendering too slow? How to speed up V-Ray rendering? Setups for making test render in V-Ray? Vray DMC Sampler? What is Noise threshold in V-ray?
These are the questions you may have looked for. Check out RenderStuff’s explanation on the V-Ray DMC Sampler setups subject. Learn how to easily control the rendering speed and quality using from one to four parameters. Get closer with Vray’s adoptibility and its principle of sampling economy. Know the effects influenced by the global subdivs multiplier. And more other useful things related to the Settings tab in 3ds Max Render Scene window.
Dining table 3d model with carved legs
Great dining table free 3d model. It is all wooden and covered with doulbe layers of lacquer. The leg carvings made as a single mesh. The 3d material of this free table 3d model is complex. If you are using Vray renderer, then you will have the great darkenings in the small hollow areas of the wooden pattern. If you are using any other rendering software, this can be done by using the so-called Ambient Occlusion. The great chair 3d model behind can be found at the section of the free 3d models. With them, this table 3d model will look classic and complete in your 3d rendering. The original format is the 3ds Max 2008 with the V-Ray 1.5SP1 materials. Other formats like 3DS, FBX and OBJ are also included and bear the polyginal and mapping information.
Download table 3d model from RenderStuff
Door free 3d model – Egyptian yellow varnished
The detailed door free 3d model of yellow color and with the brown inserts. Despite its modern look, the all decoration and patterns are made in Egyptian style. This door free 3d model took good number of modelling hours in due time – the patterns are quite complex to compose together. Part of them made as the different material IDs, and the other part is made as separate textures, all they fit together in this final door 3d model. The original door is called IRIDE from the Contemporanea collection by the architect Carmine Coppa from the Italian door manufacturer SJB. It is great for inserting in the interior 3d rendering door portal and looks good from both sides, thus it can be rendered well from inside of the room, as well as from outside of it.
Original format of this door free 3d model is as always 3ds Max 2008 with V-Ray materials, which mean it can be rendered right after merging it into scene in 3ds max of 2008 version and higher. For all those who work in other software, there are FBX, OBJ and 3DS versions, which keep the geometry and mapping, but need a little work to make it ideal for your particular 3d rendering software.
City billboard 3d model free
Hi,
Today I want to share the simple, but detailed city free billboard 3d model. Obviously, its a massive city advertisement element. Its actual advert plane is 240 inches wide and 120 inches height. These dimensions is surely kept on the actual 3d model, as well as the correct mapping, so you can place there instead of white material any raster image.
This big street signboard 3d model I’ve recently made for the one single high-resolution shot on white background. But you can freely use it in any exterior 3d rendering scene, which needs the usual these days city element.
Those who are interested in downloading this billboard free 3d model as well as high resolution billboard 3d rendering on transparent background, read more ↓
The model is converted from original 3ds Max 2008 and V-Ray to four another 3d formats for maximum compatibility:
Download billboard free 3d model for 3ds max 2008 and higher with V-Ray materials
Download billboard free 3d model for 3ds max 2008 with standard materials
Download billboard free 3d model in FBX format
Download billboard free 3d model in OBJ format
Download billboard free 3d model in 3ds format
High resolution image users, note that this actual 3d rendering of a billboard is unique – it is not the version I’ve used for my purposes, including the color scheme
Free 3D model – Golden classic sconce

This is the free 3d model of the classic wall-based fixture, the golden forged sconce 3d model. It is styled like an old antique lighting element. the lamps look like the real candles, what gives this sconce free 3d model the imitation of old, fire lighting, like it was in magnificent castles. This beautiful element is very good for using in interior 3d renderings. To keep the overall lighting style of your 3d rendering in one tone, you may want to use the one of my previous free 3d models, the chandelier free 3d model:
The sconce free 3d model comes in four different file formats. They are 3ds Max 2008, FBX, 3DS and OBJ. If you wish to have this model in your scene, just go by the following link and directly download the model in desired format from Renderstuff!
Chesterfield couch 3d model 2-seater
Hi guys!
This Chesterfield settee 3d model obviously has the same topology as the previously announced chester armchair 3d model. The one difference from that 3d model is that this is actually a couch 3d model, not armchair. What it means is that it has two seats and can be a sitting place for more than single person. The two by default. But, if you have a wish to place there not very large people you are free to do that. Especially concerning they will be 3-dimensional, they wouldn’t be hurt
This chesterfield sofa 3d model has original low-polygon mesh, what makes it very useful in the very loaded scenes. As before, I present the four key colour options, each of them provided with the huge 4096 x 4096 px resolution UVW layout texture of corresponding color. The options are the usual antique brown, red oxBlood, green and blue.
The model comes in five different 3d file formats, what can ensure you will be able to have this nice 3d couch regardless the software you use and even its version. These five formats are 3ds max 2008 with V-Ray materials applied for using in latest 3ds Max version and for rendering using V-Ray renderer; 3ds max 5.0 format with Standard materials for using in old 3ds Max versions, that is 5.0 and all subsequent ones; generic FBX for using in modern Autodesk software like Maya, for example; universal OBJ with correct mapping and material Ids, which let to import the 3d model as a single mesh in almost any soft; and finally the everywhere accepted 3DS, which has some limitations, but still containing all info as model, smoothing, mapping, textures and base materials on the right Ids.
Do not waste from hours to days of your time on creating such piece of 3d furniture. Or on adjusting the another one for correct look in your interior 3d visualization. We did it for you
Get missing dimensions for 3d modeling – 3ds Max method
Hello again!
While writing my previous post about Dealing with insufficient dimensions on plans for 3d modeling to make correct interior 3d rendering, I’ve got completely the new idea of how to do this. You may want to read that post, because it has some theoretical info on 3ds max textures interpolation in viewport or how to make square image in Photoshop.
I’ve been using those raster-to-3d dimensions matching method for a long time, but only now have thought about why I’m doing that
If you ever tried to match the a bitmap to some reference 3d model with exact dimensions in 3ds Max, you know, that to do this, you got to scale and move, scale and move, scale and move and so on until you hit the right scale. That was too inaccurate and carelessly for me, so I’ve made the matching using Photoshop.
But now I thought, why would I reject 3ds Max scaling method just for improper scaling center? Why don’t just make the scaling center in the center of matching dimension??
Do not know, let’s call it 3d experience
That is, we need to set the 3d Pivot Point of the reference image plane to the geometrical center of the dimension and scale the plane so many times as we want, without need of moving.
If you still didn’t catch my idea or not sure of how to implement it, then read more.
So, because of described in prev post reasons, we got to have the square reference image. Like this:
Go to the 3ds Max, create a plane and give it any equal Length and Width. In my case, it’s 3333 x 3333 mm. Check out this rationalization – all numbers are typed by using the only key “3″
Drag your reference image on the plane, so the plane shows it entirely.
On this stage we got to define the reference image dimension center. Let’s do it, by creating the plane bordering the dimension from start to end. I’ve started to draw a plane from the top end of the 5760 dimension and dragged it to the bottom end. What do we have now? We have a plane, center of which IS the center of the raster dimension, and (what we needed) the center of our scaling.
NOTE: to make the any object in 3ds Max half-transparent and be able to see through it, press Alt+X while having this object selected.
To make the main reference image plane have the scaling center at the center of our new matching plane, we got to set its Pivot Point to the geometrical center of new plane.
Select the main plane, go to the Hierarchy panel
, there activate the Affect Pivot Only mode
In this mode you will change the main plane’s Pivot Point, which also is the scaling center.
To set it to center of our plane, choose the Align tool from the 3ds Max Tools menu and click the new small dimension plane in viewport with the appeared cross cursor.
In the Align Selection window, choose all the axes in the Aligment Position area and choose Pivot Point for Current Object and Center for Target Object.
After clicking OK, the main plane’s Pivot Point is now at the center of small dimension plane. To turn exit the Affect Pivot Only mode, click again the Affect Pivot Only button in the Hierarchy panel.
What’s next? Next for us is to have an object with the exact dimension, which we want to match the main reference image plane to. Let’s use our small dimension plane and set it the desired exact size, which is inscribed on the plan image.
You see how big this dimension plane became.
Select the main reference plane and begin scaling it, until you see the raster dimension match the borders of our dimension plane.
On the screenshot below the dimension plane top and bottom exactly match the dimension on the plan.
We have now the exactly matching 2d raster plan in our 3d scene!
Just to check is everything right, I’m using Tape helper to measure our second present horizontal dimension.
As you can see – they match
Since we have such basis, we can model, outline and raise walls, set the furniture elements in right position and even scale separate 3d models inside the interior 3d scene without messing with the numbers – all sizes on the obtained reference image plane are correct!



























